The focus of the program is to solve for X, where X is:
What if a machine had to find its own destiny?
This open-ended question allows students to delve into areas of
study including: arts, engineering, ethics, law, language, math,
media, music, science, technology, and more.
There is no requirement to build a machine, though some might wish
to take up the challenge. The entire program, for example, can
be consumed identifying and exploring a problem statement related to ethics.
For purposes of this program, a machine will have to use what it
knows to determine its own goals and purpose. Through the program,
the students will be exposed to the design principles of the body
versus the mind, the biological sensory states of being, rudimentary
actions and reactions, language acquisition, and the all important
power of thought. Students will be introduced to philosophical
questions about human consciousness, artificial intelligence, and
biomimicry.
The machine does not have a particular purpose (i.e., it is not
a car to drive you from here to there; nor a washer to wash
your clothes). Instead, through experience and education the
machine has the potential to become whatever you want it to be,
and ultimately what it decides to be, based on your guidance.
At the high school level, students are challenged to:
1. Select a discipline of interest;
2. Work with an educator to identify a problem statement within that discipline;
3. Investigate possible solutions; and,
4. Document and share their findings.