Existential RoboticsExistential Robotics

For purposes of the Existential Robotics Study Program we use a graph controller to manage a graph of nodes, each representing something that the machine knows at a given moment in time. Just as we know our name (data), and know how to say our name (an action), the machine also knows data and actions that it can perform. The graph controller is used to represent everything the machine knows as nodes in a graph.

Performing an action can change the graph, thus enabling the graph to expand, contract, rearrange, and otherwise represent its knowledge base of things. Things in the graph (i.e., the nodes in the graph) can represent anything, such as: actions, data, entities, instances, objects, person, place, services, a task, something, anything, everything, and nothing.

The Graph Team is responsible for determining how to organize information in the graph. This allows the team to explore development of an ontology to describe what exists, what is a thing, what states of being exist, and so on. The Graph Team, in conjunction with Math, Computer Science, and others teams can explore Peirce's Tutorial on Existential Graphs.

Team members are encourage to read the results of those groups who have already published into order to build off of their work, where appropriate.


Sun: closed
Mon-Fri: 8:30am- 5:30pm
Sat: closed


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